All of these characters obviously have their own visual identity with slim, dexterous Snipers running for the high ground and large, hulking Tough robots with their massive shoulder mounted missile launchers ambling into battle. From the script there are a number of 'Hero' characters that also play an important part in the game and will often help or in some cases hinder the player in their quest, depending on who's side they are on. As with the original the robotic infantry units all have their own individual personalities and act accordingly. The mission structure of the game takes this into consideration with the player having to achieve a plethora of objectives in their battle against the blue forces. Unlike the original, Z: Steel Soldiers is plot driven with the player progressing through a campaign that takes place over 6 vastly different worlds, 30 levels in total. When you take possession of a territory a mine is built that harvests Xenonite that is converted into currency for the player to fund the expansion of their forces.
The only constraint on the player is that you have to own the land that you wish to build upon, so you are still forced to go out and conquer the terrain in the region.
Z: Steel Soldiers allows you to build your own base where you want to rather than having predefined building positions.